DRAWING, WRITING, ETC.:
–New Miscellany (2016-Present)
–A slight so egregious it lingers beyond the dream (2015)
–The House without Orifices
–Oversized Beneath the Percolator
–Bonfire Night (2012)
–Whispers Project (2011-2012)
–Paolo vs. “The Man” (2011-2012)
–Dicework II (2008-2009)
–The Dead (2008)
–Dicework I (2008)
–The Messier Catalogue (2007)
–Brushstroke Diagrams (2006-2007)
–Tell Me What to Paint (2006)
Lives and works in Vancouver, Canada. Primarily interested in the following: a) Visual and textual lines; b) the antiseptic tempered by a quiver of the handmade; and c) the diagrammatic and/or explanatory, especially when cloaked in ostensible self-importance without necessarily being true, serious business. Adherence to stringent procedural methods allows for an iterative exploration of the above concepts ad infinitum [read more].
–Art for Life
–The Dead 2
–Hollingworth & Davie
–MAKE // BREAK // FIX
–The Pleasant Matthews
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On Dicework I, 2008/05/12: The Role of Lawmaking in the Subversion of Chance
There are currently two types of rulesets: primary rulesets and meta-rulesets. Primary rulesets list instructions for the creation of a dicework. Normally only one ruleset will contribute to a specific dicework. Meta-rulesets introduce additional rules that adjust, modify, and/or negate one or more of the dictates present within a primary ruleset. Meta-rulesets undermine the authority of the dice in that the numerical result of a roll might demand a certain command listed in a primary ruleset to be carried out; however, a decree from a meta-ruleset will alter or nullify that command so that it cannot be executed. Certain exceptions appear in meta-rulesets that defer the meta-ruleset to various clauses present in primary rulesets. Occasionally primary rulesets may be written in such a way as to exert influence upon meta-rulesets. But if meta-rulesets are an attempt to sabotage the accidental will of the dice, they remain nothing more than a list of potential options. Ultimately the dice decide how the meta-rulesets will exert their influence. A balance of power is maintained between the deliberate and the accident. I am unable to act without the say-so of the dice, while the dice are unable to enforce without my contribution of actionable options.
On Dicework II, 2011/02/11
Dicework II was in development between late 2008 and early 2009, but was never completed. None of the rulesets were ever used to produce any work.
Dicework II: Ruleset A-002 (Incomplete). 2008-2009. Ink on paper. 3.25 x 5.5 in.
Roll a die. If the result is 1 or 2, work shall proceed for 5 minutes at a time. If the result is 5 of 6, work shall proceed for 10 minutes at a time. If the result is 5 or 6, work shall proceed for 15 minutes at a time.
Roll two dice. The result shall determine the total number of sessions to be performed in the execution of the work (the duration of each session was determined in step 1).
At the beginning of each session, roll a die. If the result is an odd number, be careless – or sloppy – for the duration of the session. If the result is an even number, be meticulous for the duration of the session.
Dicework II: Ruleset A-001. 2008-2009. Ink, magic tape, and correction tape on paper. 3.25 x 7 in.
Roll a die to determine from a list of six choices what sort of work is to be made. The choices may be thematic in nature, or they may be formal. They may be precise, or open to interpretation.
Roll a die. If the result is 1 or 2, work shall proceed for 5 minutes at a time. If the result is 3 or 4, work shall proceed for 10 minutes at a time. If the result is 5 or 6, work shall proceed for 15 minutes at a time.
Roll two dice. The result shall determine the total number of sessions to be performed in the execution of the work (the duration of each session was determined in step 2).
At the beginning of each session, roll a die. If the result is an odd number, be careless, or sloppy, for the duration of the session. If the result is an even number, be meticulous for the duration of the session.